Fallout Nukaloha: Wish you were here.
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Fallout Nukaloha: Wish you were here.
Welcome to Fallout Nukaloha! A Fallout Roleplaying forum set on the Post-Apocalyptic Hawaii. Register and Log-In to see all the features and start playing.


Fallout Roleplaying Forum set 250 years after the Great-War on the Post-Apocalyptic Hawaii. Will you be able to survive and endure the Hawaiian Wasteland?
 
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 Murdock the Mutant

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Murdock

Murdock


Posts : 63
Join date : 2017-11-28
Age : 35
Location : East Coast

Character Screen
Level: 1
Health Points:
Murdock the Mutant 1J4tKN4335/335Murdock the Mutant Empty_bar_bleue  (335/335)
Experience:
Murdock the Mutant Left_bar_bleue340/500Murdock the Mutant Empty_bar_bleue  (340/500)

Murdock the Mutant Empty
PostSubject: Murdock the Mutant   Murdock the Mutant EmptyWed Nov 29 2017, 04:36

Name: Murdock
Age: 30

Race: Super-Mutant

Gender: Male

Karma: Good

Faction: Wildcard (Formerly Hunter)

Reputation:.

SPECIAL:
• Strength: 11
• Perception: 1
• Endurance: 13
• Charisma: 1
• Intelligence: 7
• Agility: 6
• Luck: 1

Level: 1

Perks:
Brutish Hulk: At level one you win 25 HP more when leveling up.

Experience Gainer: Rank 1 Resourceful - plus 10% experience plus 7% for Int

Height: 7’ 3”

Weight: 300

Body type: Muscular

Hair style: Bald

Eyes: Glowing Blue

Skin color: Mottled Green and Brown. Otherwise fairly clean.

Other: Jagged teeth that give him a brutal animalistic appearance. Hands and arms are scarred from unarmed fighting.

Image: Murdock the Mutant 265844f40fdc9297c2342a6053ea8afa

Psychical Description: Enjoys danger, but after getting revenge on his former human Hunter partner, is pretty laid back and jolly outside of a fight. Maintained most of his intelligence after his transformation, so he can reason and analyze as well as most humans, and better than some.


Inventory:.

• Main Weapon: Power Fist
• Secondary Weapon:
• Helmet: Steel Army Helmet
• Mask: None, that grill is scary enough
• Goggles: Military goggles
• Clothes: Stitched together homemade. Designed to let him move freely, but protect his modesty
• Armor: medium
• Backpack: Big
• First Accessory: Pip-Boy 3000A
• Second Accessory: Dashpack
• Other: Headphones, pocket knife


Defect of the Character: Psychotic Rage: He kept MOST of his intelligence. During times of intense danger or stress, or while suffering grievous injury, Murdock can lose control and attack wildly. During these periods, he has a chance of attacking any character in the area, be they friend or foe. The only saving grace here is he can feel himself losing it, and try to warn people before he causes too much damge.

Aspirations: Wants to own a large plot of land with a nice home. From here he can build a team to cultivate the land, run missions to help people, and serve as a trade hub to local scavvers. More of a town than a base, but he wants it to be all his.

Other details: Likes to make people laugh. When not in dangerous situations, may act goofy for a giggle or two. Hates raiders, and hates betrayal. Will hunt down anyone who betrays him, no matter how long it takes, or difficult the task. Even if it kills him. Loyal to his friends and comrades above all else, could never even consider betraying them.

Background story: James was a member of the hunters, and with his partner Rawlins, they harassed raiders and brought to justice anyone who thought they could torment the less fortunate. James was an assassin, sneaking in, killing people hand to hand, while Rawlins provided sniper cover. They were a good team, and they always had each other’s backs.

But they pissed off a lot of raiders in their day, and the raiders wanted revenge. They put a massive bounty on the two of them, so high, death squads were always trying to get them. And it wore Rawlins down. See, James did most of the killing, he was really the one they wanted, so, he secretly met with the raiders and arranged for them to get James.

James was cleaning his armor when Rawlins ran in, “James, I finally got a line on Kallikaua..” James jumped to his feet, all the excitement in the world bubbling up in him.

Kallikaua was a raider boss who wiped entire villages off the map. He tortured people, and sold them into slavery. He ate his enemies to strike fear in to them. And James and Rawlins had been dismantling his organization for over a year.

So Rawlins led James to a remote facility. “We can use this complex as a staging area, because he’s hiding in the valley.” But once they were in the center of the complex, no less than 40 raiders emerged from all around them, guns leveled, and Kallikaua walked right up to Rawlins with a sack of caps. “Sorry James, it’s not personal.”

The torture was exquisite. James had never felt that kind of pain in his life. But they didn’t kill him. After a few weeks of this, they sold him to some Super-Mutants. But instead of eating him, like raiders assumed, they turned him with the FEV.
After two days of uncontrollable rage, pounding his fists on the walls, his head began to clear, his soul returned, and he regained his faculties. And began plotting his revenge.

He adopted the name Murdock and ventured into the world. No one knew Rawlins betrayed James, everyone just assumed he got got, the raiders had a Hunter on the payroll now, so they weren’t saying anything, and James was presumed dead, so Rawlins never changed up his safe houses. And that’s where Murdock found him.

After Murdock shattered his limbs, he ate him alive. He felt horrible about that one, but Rawlins had it coming. So he swore he would only eat people that he’d killed in fair combat. More to the point, it would only be those that he fought while trying to protect people. And no more of this eating them alive business, he would kill them, and then harvest their flesh like you would any other animal. His intelligence ran headlong into his new Super-Mutant nature, and he decided to try to be more civilized.

Before he moved on with his new life, Murdock decided to scavenge what he could: a power fist, he made some heavy armor from the collection of armor Rawlins had accumulated, and the pip boy he had taken off a raider boss he killed as a hunter. Now, he was ready to move on.


Last edited by gH1ggs239 on Thu Nov 30 2017, 13:33; edited 5 times in total
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyWed Nov 29 2017, 15:23

Very well put together sheet, you have my approval.
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Murdock

Murdock


Posts : 63
Join date : 2017-11-28
Age : 35
Location : East Coast

Character Screen
Level: 1
Health Points:
Murdock the Mutant 1J4tKN4335/335Murdock the Mutant Empty_bar_bleue  (335/335)
Experience:
Murdock the Mutant Left_bar_bleue340/500Murdock the Mutant Empty_bar_bleue  (340/500)

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyWed Nov 29 2017, 15:25

As is? No changes?
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyWed Nov 29 2017, 15:35

It is up to the overseer about your equipment and caps, but everything else is just fine.
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 10:43

Alright here's the deal, I'll allow you the power fist but you have to give up the hunting knife. Or, keep the knife and switch to brass knuckles or something similar. Your choice.
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Murdock

Murdock


Posts : 63
Join date : 2017-11-28
Age : 35
Location : East Coast

Character Screen
Level: 1
Health Points:
Murdock the Mutant 1J4tKN4335/335Murdock the Mutant Empty_bar_bleue  (335/335)
Experience:
Murdock the Mutant Left_bar_bleue340/500Murdock the Mutant Empty_bar_bleue  (340/500)

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 11:04

How about a pocket knife? See, it's not about having it as a weapon, he's trying to be more civilized when he's harvesting food after a battle.
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 12:45

Alright, I'd be fine with it but it has to go in your pack. You can't have the secondary weapon slot full.
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Murdock

Murdock


Posts : 63
Join date : 2017-11-28
Age : 35
Location : East Coast

Character Screen
Level: 1
Health Points:
Murdock the Mutant 1J4tKN4335/335Murdock the Mutant Empty_bar_bleue  (335/335)
Experience:
Murdock the Mutant Left_bar_bleue340/500Murdock the Mutant Empty_bar_bleue  (340/500)

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 12:52

That's cool. Do i have to mod my char sheet, or are you just going to do that?
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 13:25

Please edit it, it'll be a while before I can get to you. I'll work as fast as I can though.
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Murdock

Murdock


Posts : 63
Join date : 2017-11-28
Age : 35
Location : East Coast

Character Screen
Level: 1
Health Points:
Murdock the Mutant 1J4tKN4335/335Murdock the Mutant Empty_bar_bleue  (335/335)
Experience:
Murdock the Mutant Left_bar_bleue340/500Murdock the Mutant Empty_bar_bleue  (340/500)

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 13:35

Done, are there any other gear adjustments that need to be made?
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptyThu Nov 30 2017, 13:53

Nope you're approved. Overseer or I will get you set up when we get the chance.
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptySat Dec 02 2017, 08:13

Character Accepted!


Your inventory remains the same, as we agreed. I did however, change your armor to medium to account for the helmet.

Weapon's Dice Roll Tables:

Your bonuses:

+34 on all unarmed and melee attack dice rolls [STR+LCK]

+35 on all ranged attack dice rolls [STR+LCK+PER]

-3 needed to score a critical hit [PER+LCK]

+27 HP every level up [END+LCK]

+2 on all diplomacy dice rolls [CHA+LCK]

Objects are 10 caps cheaper [CHA+LCK]

+8 to all dice rolls related with working, hacking or repairing technology [INT+PER]

+8 to all dice rolls related with science [INT+PER]

+13 to all dice roll related to dodging or doing agility feats [AGL+LCK]

+7 to all dice rolls related to healing yourself or other people [INT]

VATS Version 2.0: +4 to all rolls.

Armor Bonuses:


Protection against ballistic weapons: 5 points of damage.

Protection against energy weapons: 5 points of damage.

Protection against explosives: 1 point of damage.

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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: caps   Murdock the Mutant EmptySat Dec 02 2017, 08:14

I will now roll for your caps.
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Overseer
Admin
Overseer


Posts : 519
Join date : 2017-08-17

Murdock the Mutant Empty
PostSubject: caps   Murdock the Mutant EmptySat Dec 02 2017, 08:14

The member 'Bad Karma' has done the following action : Dices roll


'1d100' : 94
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Bad Karma
Admin
Bad Karma


Posts : 116
Join date : 2017-11-29

Murdock the Mutant Empty
PostSubject: Re: Murdock the Mutant   Murdock the Mutant EmptySat Dec 02 2017, 08:15

You have 94 caps in total.
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Murdock the Mutant Empty
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