Character Accepted!
I've changed your username to John Green. Also relax, your story is all good. Here are the items that your character will ultimately have:
- Main Weapon: Primitive Bow
- Secondary Weapon: Frying Pan
- Helmet: Cooking Pot ( Counts as Metal Helmet )
- Mask: Brahmin Bone Mask
- Goggles: Nothing
- Clothes: Loose fitting cargo shorts and a t-shirt. Both have small holes in them and are covered in mud to hide his scent.
- Armor: Nothing.
- Backpack: Medium Blanket Backpack (+4 Items)
- Item 1: Nothing
- Item 2: Nothing
- Item 3: Nothing
- Item 4: Nothing
- First Accessory: Game Console: This small portable console will keep your mind busy and distracted from the horrors of the wasteland. As long you have it you will never be able to surpass 50% of insanity points.
- Second Accessory:
- Other: Bag of Dog treats and a long rope.
- Primitive Bow Dice Roll Tables:
- 0-25: The weapon misses.
- 25-50: The attack scratches your objective. Doing 50 Hit Points.
- 51-75: The attack hits your objective. Doing 115 Hit Points.
- 76-99: Critical attack. Doing 250 Hit Points.
- 100: Extremely critical attack. Killing automatically. Unless the enemy wields Power-Armor.
- Frying Pan's Dice Roll Tables:
- 0-25: The weapon misses.
- 25-50: The attack scratches your objective. Doing 25 Hit Points.
- 51-75: The attack hits your objective. Doing 60 Hit Points.
- 76-99: Critical attack. Doing 130 Hit Points.
- 100: Extremely critical attack. Killing automatically. Unless the enemy wields Power-Armor.
Your Bonuses:
+9+8= +17 on all melee and unnarmed attack dice rolls [STR + LCK BONUS]
+3+14+8= +25 on all ranged attack dice rolls [STR + PER + LCK +ARMOR BONUS]
-7 Needed to score a critical hit [ PER BONUS ]
+10 HP with each LV Up [ END BONUS ]
+2+8= +11 on all diplomacy dice rolls [ CHA + LCK BONUS ]
Objects are 10 caps cheaper [ CHA BONUS ]
+10+8= +18 to all dice rolls related with working, hacking or repairing technology [ INT + LCK BONUS ]
+10+8= +18 to all dice rolls related with science [ INT + LCK BONUS ]
+10+8 = +18 to all dice roll related to dodging or doing agility feats [ AGL + LCK BONUS ]
+5 to melee attack dice rolls [ BONE MASK BONUS ]
+10+5 to all dice rolls related to cooking in a fireplace, hiding from creatures, taming creatures, searching for drinkable water and searching for food. [END + BOY SCOUT PERK BONUS ]
Armor Bonuses:
• Protection against melee and unarmed weapons: 2+3= 4 points of damage.
• Protection against ballistic weapons: 2 points of damage.
• Protection against energy weapons: 1+1 = 2 points of damage.
• Protection against explosives: Nothing.