Character NOT Accepted!
Add a few more details here and there like Bad Karma said and the character will be accepted. Also, you have selected 3 perks, you need to have 2 at most.
Here are the items that your character will ultimately have:
- Main Weapon: Jammed 10mm pistol (You need to find someone who can fix it). Enclave Paintjob Mod (+2 to all attack dice rolls )
- Secondary Weapon: Combat Knife.
- Helmet: Dirty Army Helmet
- Mask: N/A
- Goggles: N/A
- Clothes & Armor: Padded Army Clothing.
- Backpack: Small Army backpack (+2 Items)
- Item 1: Nothing
- Item 2: Nothing
- First Accessory: Geiger counter: This device will allow you to detect and read the radiation levels in the ambiance, objects and creatures. It comes included in some Pip-Boy Models.
- Second Accessory: N/A
- Other: Enclave identification holotags (Glitched and corrupted data)
- 10 mm Pistol Dice Roll Tables:
- 0-10: The weapon jams until the next turn.
- 11-25: The attack misses.
- 25-50: The attack scratches your objective. Doing 25 Hit Points.
- 51-75: The attack hits your objective. Doing 60 Hit Points.
- 76-99: Critical attack. Doing 130 Hit Points.
- 100: Extremely critical attack. Killing automatically. Unless the enemy wields Power-Armor.
- Combat Knife Weapon's Dice Roll Tables:
- 0-25: The weapon misses.
- 25-50: The attack scratches your objective. Doing 75 Hit Points.
- 51-75: The attack hits your objective. Doing 165 Hit Points.
- 76-99: Critical attack. Doing 340 Hit Points.
- 100: Extremely critical attack. Killing automatically. Unless the enemy wields Power-Armor.
Your Bonuses:
+9+8= +17 on all melee and unnarmed attack dice rolls [STR + LCK ]
+3+10+8= +21 on all ranged attack dice rolls [STR + PER + LCK ]
-5 Needed to score a critical hit [ PER BONUS ]
+6 HP with each LV Up [ END BONUS ]
+8+8= +16 on all diplomacy dice rolls [ CHA + LCK BONUS ]
Objects are 35 caps cheaper [ CHA BONUS ]
+8+8= +16 to all dice rolls related with working, hacking or repairing technology [ INT + LCK BONUS ]
+8+8= +16 to all dice rolls related with science [ INT + LCK BONUS ]
+12+8= +20 to all dice roll related to dodging or doing agility feats [ AGL + LCK BONUS ]
+10+8 to all dice rolls related to attacking with revolvers, pistols, shotguns and rifles. [REDNECK PERK + INT]
+ 5 to all pistol or rifle weapon dice rolls [ARMOR BONUS + INT]
Armor Bonuses:
• Protection against melee and unarmed weapons: 3+1= 4 points of damage.
• Protection against ballistic weapons: 1+2= 3 points of damage.
• Protection against energy weapons: 1+1= 2 points of damage.
• Protection against explosives: 1 points of damage.