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Posts : 519 Join date : 2017-08-17
| Subject: Accesory List Wed Nov 15 2017, 01:01 | |
| - Pip-Boys:
Pip-Boy 1.0: This old Pip-Boy was created by RobCo in the year 2072. The Pip-Boy 1.0 was the first attempt at creating a portable computer that was worn on the body. This first model is really cumbersome, possesses a very small screen and lacks an outer casing. • Journal. • Status Display. • Inventory. • VATS Version 0.7: +1 to all dice rolls.
Makeshift Pip-Boy: This Pip-Boy has been created from a broken Pip-Boy and spare parts. Generally speaking these devices vary in appearance but have similar computing capacities and utilities. • Map. • Journal. • Status Display. • Inventory. • Jailbroken VATS: +2 to all dice rolls. Pip-Boy 2000: The Pip-Boy 2000 is one of the oldest Pip-Boy models. It’s a PDA that possesses surprisingly big data storage units and can transmit information to and from holodisks and terminals. The information is shown on a 5x3 inch screen and adds the capability of recording and playing sound. • Map. • Journal. • Status Display. • Sound Recorder & Player. • Inventory. • VATS Version 1.0: +3 to all dice rolls. Pip-Boy 3000A: The Pip-Boy 3000A is the first model of the 3000 model series, and one of the most common models. It is worn on the left forearm and besides doing all what older models did also includes a Geiger counter, a Flashlight and a Radio. • Map. • Geiger counter. • Flashlight. • Radio. • Journal. • Status Display. • Sound Recorder & Player. • Inventory. • VATS Version 2.0: +4 to all dice rolls.
Pip-Boy 3000 Mk IV: The latest designed model of the Pip-Boy 3000 model series. It was created Pre-War by RobCo to aid the Vault Dwellers in surviving and repopulating the Earth once they left their Vaults. It is an improved version of the Pip-Boy 3000, it contains all its regular features but its faster and easier to use. • Map. • Geiger counter. • Flashlight. • Radio. • Journal. • Status Display. • Sound Recorder & Player. • Inventory. • VATS Version 2.5: +5 to all dice rolls.
Pip-Boy 3500: An experimental Pip-Boy that was never developed en masse. It was designed to be used by the military and Power-Armor wielding troops. It returns to the Pip-Boy 2000 design roots and instead of being a forearm worn computer it’s a Pad. It’s lighter and more resistant than older models and has new features, besides it can synchronize with Power Armor frames to act as an aiding computer. • Map. • Terminal and Robot hacking device. • Lock opening laser. • Automatic Med-X dispenser. • Defibrillator. • Geiger counter. • Flashlight. • Radio. • Journal. • Status Display. • Sound Recorder & Player. • Inventory. • VATS Version 3.0: +7 to all dice rolls // +14 if wearing Power-Armor.
- Gas Masks:
Gas Masks: Homemade Mask: Created from thick cloths, duct tape and recycled filters. It won’t completely protect you against radiation and air pollutants but it’s better than nothing and more than one wastelander owes their lives to these devices. • -2 Points of Radiation.
Civilian Gas Mask: A mask created before the war to be used by people who worked with toxic materials like lead paints or chemical cleaners. It wasn’t designed to protect against radiation so it is only marginally better than homemade masks. • -3 Points of Radiation.
Military Gas Mask: Created to be used by troops that had to fight in areas that were affected by biological weapons or specially harmful radiation. It’s the best thing you can find in the market. • -4 Points of Radiation.
HLK Mask: An experimental prototype that is rumored to use stolen Chinese technologies or even alien techniques and materials acquired from crashed UFOs. • -10 Points of Radiation.
- Utilities:
• Hack-o-Tron: This device is capable of brute hacking all terminals and robots given enough time, the more complex the encryption time the more time it will require. It can be powered with a fusion battery or installed in any Pip-Boy model and works by using a couple of cables and two numerators.
• Compass: Very useful among navigators, merchants and pirates alike. It always points north and is a must have when navigating with maps.
• Blowtorch: This device allows opening or sealing metallic doors or superficies. It can also be used to set something on fire.
• Crowbar: This tool allows prying open doors or anything that it’s bolted down. It can also be used as a weapon.
• Handcuffs: This device serves the same purpose that it did before the war, it can be used to capture and incapacitate any human or humanoid shaped creature. It’s very common among bounty-hunters. • Locator: This small device can be used to bug any terminal, phone or radio. It can also be placed on someone to later track its movements.
• Radio-Communicator: These small communicators allows for the conversation between two people as long as there isn’t more than 5 miles between them.
• Lighter: This small lighter can be used to illuminate a small area and to set fire to dynamite or anything that it’s flammable enough.
• Lockpick: Allows lockpicking doors or any container that it’s closed.
• Portable Radio: If you don’t possess a Radio in your Pip-Boy this will be the only way of listening to music in the Hawaiian Wasteland.
• Ham Radio: With this radio you will be able to communicate with other people who have this kind of Radios. • Flashlight: It illuminates anything that it’s pointed at; it’s powered with a high capacity Fusion Battery.
• Grappling Hook: The Grappling Hook is an artifact that can shoot a projectile, capable of perforating rock and metal that is linked with a chain. This chain can be then tensed and retracted, allowing people to reach places that are out of their reach. It can also be used to disarm or pull people.
• Fusion Battery: This heavy Fusion Battery allows you to power up any device that might require it. It can be useful to power up machinery in abandoned places that have been out of electricity for centuries, albeit they can also be found in more populated areas powering up machinery like fans, radios or even neon signs.
• Geiger counter: This device will allow you to detect and read the radiation levels in the ambience, objects and creatures. It comes included in some Pip-Boy Models.
• Sound Recorder: This recorder will allow you to record and listen to holodisks that contain sound in them. It’s very used among musicians and reporters.
• Scanner: The Scanner is an item that will allow you to see across solid surfaces and discover what hides behind them. It also has a small port in which you can insert a small substance or material to search it on the surroundings.
• Dashpack: The Dashpack is a backpack equipped with a fission engine and a turboaccelerator that will allow you to sprint faster than an Olympic runner for one turn. It can be used five times before requiring to be cooled down, after these five uses it can be continued to use but each subsequent use will increase the risk of it suffering a nuclear meltdown by a 20%. The coolant can be bought for 250 caps or else you can wait for an entire day for it to cool on its own. Melee and unarmed attacks done while sprinting with the Dashpack will do 2 times more damage.
• Jump-pack: The Jump-Pack is a harness affixed to a rocket backpack that allows the user to do great jumps, but not fly. The Jump-Pack allows jumping up buildings as big as give stories tall and has included a small jet-chute that slows down falls in the last moment to avoid crashing to death. It can be used up to five times before requiring to be cooled down; the coolant can be bought for 250 caps or can be waited for a day to cool on its own. After reaching the five uses users can continue to use it but risk it suffering a nuclear meltdown and exploding violently, each consequent use will increase the risk of explosion in a 25%. The Jump-pack is powerful enough as to carry two people at the same time, allowing you to carry people to hard to access areas or lift them to drop them on the air.
• Jet-Pack: The Jet-Pack is a turbo-reaction backpack that combines the effects of the Dash-Pack and the Jump-Pack. It allows users to freely fly for up to five turns, it can also be used as a regular Dash-Pack or Jump-Pack. After flying for five turns its nuclear core will start to become unstable and will require a special coolant that costs 500 caps or wait for two entire days for it to cool down. Even after surpassing the five turn limit it can be continued to be used albeit each turn increases the risk of it catastrophically exploding by a 25%. It has the two advantages of the Jump and Dash packs.
• Headphones: These allow you to silently listen to music on your Pip-Boy or Radio; this is useful on stealth missions or simply to be polite on crowded areas. • Life Support System: This single use items allows someone to stay alive in a suspended coma until they can receive medical attention.
• Mechanist’s Satchel: These satchels can be given to mechanists so they can use their contents and repair items for less resources, making it 50% cheaper. • Low Quality Metal: If you have this kind of metal you can give it to a mechanist so it can use it on the repair and get a 10% discount:
• Regular Quality Metal: If you have this kind of metal you can give it to a mechanist so it can use it on the repair and get a 25% discount:
• High Quality Metal: If you have this kind of metal you can give it to a mechanist so it can use it on the repair and get a 50% discount.
• Game Console: This small portable console will keep your mind busy and distracted from the horrors of the wasteland. As long you have it you will never be able to surpass 50% of insanity points:
• Portable Campfire: With this portable campfire you’ll be able to cook meat. It can also be used to boil dirty water and turn it into purified water. • Oxygen Canister: These canisters can be used to breathe underwater or in especially toxic environments. They are very used among Rad-Surfers and treasure hunters.
• Bolt Cutters: This item is useful to open closed locks or wired fences. • Zap-Trap: This device can destroy or temporally render useless Power-Armor, Robots, Vehicles and even Forcefields. It needs to be magnetically clamped to the device that is going to be sabotaged. It is a single use item and will be destroyed it acts.
• Camera: This camera will allow you to take pictures. It is very used by tourists and detectives. • Video Recorder: This device allows to record movies in Holodisks. It is very used by reporters and spies.
• Clock: This small device allows you to know the time, or set countdowns. With an intelligence of 6 or more players will also be able to use these clocks to create timed explosives.
• Explosive Collar and Detonator: This device allows to have someone under your control and to kill it whenever you desire.It is very used by slavers and bounty hunters that require their bounties to be alive. It can also be used as a dead man’s switch and have one or more collars linked with the heartbeat of someone, the instant that someone dies all the collars explode, assuring that the collar wielders will never attempt to attack their enslaver.
- Backpacks:
Backpacks allow you to carry more items.
• Small backpacks allow you to carry 2 more items • Medium sized backpack allow you to carry 4 items more • Big backpacks allow you to carry 6 items more.
- 3D Printers:
3D Printers are an experimental technology that wasn’t much extended outside of Hawaii. They allow turning cubes of a material known as “Silica Hypoxica” into objects created from 3D blueprints stored in Holodisks. After the internal software analyses the model a series of high potency lasers cut the cubes and give them shape. The frameworks and computers needed to design these 3D models are scarce and big but their creations can be later stored in small Holodisks and transported to the Printers themselves, which are of smaller size. There are three main models, each designed to work with a different size in mind. None of these items can create organic items like food. Printers can also “reverse” items, by feeding it items that might not be useful the printers can create cubes of pure “Silica Hypoxica” that can later be turned into something else.
• Small Printer: The only portable model, it can only work with one cube of Silica. It allows creating one small ammo clip or a small object at a time.
• Medium Printer: This TV sized printer can work with up to two cubes of Silica. It allows creating one weapon at a time or two small items or ammo clips.
• Big Printer: This fridge sized printer can work with up to four cubes of Silica. It allows for the creation of big items like armor. It can create one big item at a time, two simultaneous medium sized items or four small items, including ammo.
• Industrial Printer: This room sized printer can work with up to eight cubes of Silica. It allows for the creation of very big items like Power-Armors frames and pieces. It can create two big items like armor, four medium sized items like weapons and eight small sized items like ammo.
- Working Tools:
• Medical Multitool: This device possesses in a single space everything that a doctor might need. It’s a mix of syringe, blade and many other things. It will allow you to give first aid to anybody who requires it, albeit it won’t be very useful with more grievous wounds. Every 5 uses it needs to recharge its contents; it costs 100 caps to recharge. It grants +10 to all healing related dice rolls of the person who wields it.
• Med Kit: This small Med Kit has everything that is needed to treat any kind of wound. Very used among doctors. Every 5 uses it needs to recharge its contents; it costs 120 caps to recharge. It grants to whoever wields it+20 to all healing related dice rolls of the person who wields it.
• Basic Reparation Kit: This small leather bag has inside a small set of tools, useful to repair easy things. It grants to whoever wields it +10 to all repair related dice rolls.
• Advanced Reparation Kit: A metallic toolbox in whose interior there are stored several tools and utilities needed to repair cars, robots, armor or anything that has a mechanism or electrical circuitry. It grants +20 to all repair related dice rolls to whoever wields it. • Chainsaw: This heavy tool can be used as a weapon and also as a way of chopping wood and getting lumber.
• Shovel: It can be used as a weapon. It’s needed to dig or open graves, albeit it is also used by gardeners and farmers.
• Basic Chemkit: This bag contains several tools and chemicals that can be used to quickly distil poisons, medicines or drugs. The poisons that you can create grants +10 damage to all melee or unarmed weapons, the medicines that you can create will heal 25 points of life or radiation and the drugs that you can create can be sold for about 40 caps. Each one of these processes takes an entire day. Every 5 uses you will need to refill its contents; it costs 100 caps to refill it.
• Advanced Chemkit: This briefcase contains all the tools and chemical needed to create several types of poisons, medicines and drugs, albeit these tools won’t allow for a level of expertise that a well equipped medical laboratory would grant. With this you will be able to distill poisons that will give melee weapons +25 to the damage inflicted, it will allow for the creation of medicines that will heal 55 points of life or radiation points and the drugs that you can create will be able to be sold for 80 caps. Each one of these processes takes an entire day. Every 5 uses you will require to refill its contents, this costs 150 caps.
- Drones:
Drones are a type of Technology that can only be found on the Hawaiian Wasteland. They are a type of semi-sentient flying robot that can also be controlled by radio-waves. The Sons of Kanaloa discovered this experimental technology and managed to repair and rebuild it, which ultimately lead to them becoming the couriers and messengers of the different islands and settlements and allowed them to grow fast and wide. There are several models of Drones to use and as years pass the Sons develop new and better ones.
• Light Combat Drone: This small cat sized drone is very fast. It’s able to silently fly and shoot a silenced pistol. It’s useful against small creatures or unarmoured persons. They are pretty weak so with a couple of well aimed gunshots they will be quickly dispatched at. They can be rented for 50 caps/day or bought for 5000.
• Heavy Combat Drone: This Drone has a chasis that can wield four medium sized weapons like laser rifles, shotguns or even grenade launchers. Due to software limitations all the weapons need to be of the same type. It’s able to easily kill regular humans but won’t fare so well with Power-Armoured humans, Super-Mutants or Cazaclaws. Their armor is thick enough to be unnafected by small caliber bullets. They can be rented for 200 caps/day and be bought for 20000.
• Repair Drone: This harmless drone will help you repair items of all kinds. If you leave it working on its own it might take a weeks but if someone or more Repaired Drones are working together their efficiency increases several times. They can be rented for 70 caps/day or bought for 7000.
• Medic Drone: This small drone possesses all the tools required to heal or practice medicine. It cannot do much on its own but with the aid of a Doctor or other Medical Drones they can be really useful and save countless of lives. They can be rented for 70 caps/day or bought for 7000 caps.
• Merchant Drones: Unlike the rest of the Drones these Merchant Drones cannot be rented or bought, they are all property of the Sons of Kanaloa and can be used for free. After meeting the Sons of Kanaloa for the first time they might give you a special caller if they consider you a person of interest. Using this caller will make one of these drones appear, the Drone will have a direct radio link with one of their Merchants who will ask you what you want to sell or buy. After using their services the drone will go back to their headquarters and return with the items that you wanted to buy or the caps that they want to give you for the items that you sell. Since they are giving you a free service if you use these drones the items they will sell you will have a 50% taxing bonus, becoming more expensive, at the same time the items that you want to sell using this method won’t be as profitable as with another merchant, with you gaining 50% less. The Sons of Kanaloa use these taxes that they add as a way of taking advantage of desperate people who might urgently require medicines or have found a treasure so big that they cannot transport on their own.
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