Bad Karma Admin
Posts : 116 Join date : 2017-11-29
| Subject: Double-Barrel Shotgun Thu Dec 14 2017, 16:07 | |
| A classic weapon of the Old West, second only to the six-shooter revolver. Reliability, power, and intimidation. Nothing quite discourages a bold bandit like a big fuck off shotgun. Not many people or creatures can get hit by this weapon and live to tell the tale. More versatile than the single shot due to the two shell capacity you can fire one at a time or both at once for extra punch. A favorite of Hunters & Mercenaries, you can't go wrong with one of the classics. - Weapon Stats:
- Weapon value: 450 Caps
- Ammo Capacity: 2 shells.
- Time to reload: 1 turn.
- Cost of Ammo: 35 caps per shell.
- Cost to repair: 150 caps.
- Strength Required: 3 ( If the required strength isn’t met then the player won’t be able to raise the weapon properly, and the dice roll requirements will double )
- Weapon's Dice Roll Tables:
- 0-10: The weapon jams until the next turn.
- 11-21: The attack misses.
- 22-50: The attack scratches your objective. Doing 45 Hit Points.
- 51-75: The attack hits your objective. Doing 90 Hit Points.
- 76-99: Critical attack. Doing 175 Hit Points.
- 100: Extremely critical attack. Killing automatically. Unless the enemy wields Power-Armor.
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