Character Accepted!
Here is your inventory:
Main Weapon: Unarmed (Ghoul claws)
Secondary Weapon: Unarmed (Ghoul teeth)
Helmet: Dirty pink bicycle helmet [This will count as a metal helmet]
Mask: None
Goggles: None
Clothes & Armor: Tattered rags, Worn leather armor. [Counts as leather armor but -1 point of defense]
Backpack: U.S Army Dufflebag
First Accessory: Flashlight
Second Accessory: Lighter
Primary Unarmed damage table (Claws)
0-15: Your swing misses.
16-25: You grab your target and can bite them using your secondary. 0 Hit Points from primary.
26-40: You hit your target but you are unable to sustain the attack. 26 Hit Points.
41-65: You hit your target and follow it up with a second strike. 52 Hit Points.
66-85: You land a triple strike against your target. 78 Hit Points.
86-100: You are able to get on top of the target and unleash a flurry of savage strikes. 104 Hit Points.
Secondary Unarmed damage table (Teeth)0-15: Your bite misses or is ineffective.
16-25: You are able to graze them with your teeth. 6 Hit Points.
26-40: You are able to sink your teeth into your target, but not for long. 16 hit points.
41-65: You are able to get a significant bite of the target, holding on for longer than they like. 32 Hit points.
66-85: You clamp your strong jaws around the target and thrash around like an angry animal. 48 Hit Points.
86-100: You sink your teeth into the jugular of your enemy, biting down hard and wrenching them around like a rag doll. 80 Hit Points.
Bonuses & Stats:Base HP: 99
Base Attack: 21
Leather Armor Bonus:
+5 Attack damage
4 Points of defense to melee and unarmed damage
Bike Helmet Bonus:
2 Points of defense to unarmed and melee damage
2 Points of defense to ballistic damage
1 point of defense to energy damage
Roll Bonuses:+26 on all melee and unarmed rolls [STR+LCK+Armor Bonus]
+20 to any agility roll [AGL]
+28 HP with each level up [END+LCK+GHOUL RACE]
-7 needed for critical hit [PER+LCK]
+5 on all diplomacy dice rolls [CHA+LCK]
+5 to all rolls related to working, hacking, or repairing technology [INT+LCK]
+5 to all rolls related with science [INT+LCK]
+2 to all rolls related to healing yourself or other people [INT]
+23 to all rolls related to dodging or agility feats [AGL+LCK]
Since your character is well done I will use a 2d100 roll to determine your caps.